Normally, the character would get named, but the character isn't mine. The engineer starts with a communicator, a type I phaser, a tricorder, and engineering tools. The character is in Engineering, which is what I was aiming for, and starts play as an Ensign.
#STAR TREK ADVENTURES MODIPHIUS PLUS#
Stress gets calculated, being equal to Fitness plus Security, for a total of 12. The math works out, so no adjustments needed here.
Right now, there should be 56 points of Attributes, 16 points of Disciplines, 4 Talents, 6 focuses, and 4 Values. Two Disciplines may also be increased by +1 I'll improve Security and Medicine. The engineer now gets two more +1s for Attributes, taking Presence and Insight. The Vulcan gets one more Value, taking "Emotion in a Crisis Makes Things Worse." No Attribute may be above 11 and no Discipline may be above 4, thanks to Untapped Potential. Wrapping things up, it's a final sanity check on the character to make sure the process worked. The engineer gains +1 Fitness, +1 to any Discipline (taking Command), and a focus (Emergency Medicine)įinishing Touches. The second event rolled is 17, Special Commendation, which makes sense since the assignment is a bit of a fast track to more senior positions. The engineer also gets a focus, taking Etiquette. The mentoring also results in Conn going up by 1. The engineer may raise any one Attribute by 1, taking Insight. The first roll, 9, gets Mentored, which works perfectly for still being in the Academy. The events may have even happened at the Academy. The Value I take is "There's a Reason the Book Exists", reflecting that the engineer will go back to basic procedures before trying an out-of-the-box solution.Ĭareer Events, or what has happened during the engineer's short career in Starfleet. That gets a Value related to being inexperienced and the Talent Untapped Potential. Since the idea is that the assignment is to prepare young officers for future assignments, I'll take Young Officer. Now the choice on how experienced the character is. That just leaves taking a Talent from the list, the best fitting one is A Little More Power, allowing to get a bit more out of engines.Ĭareer. Three focuses may be chosen, so I'll take Electro-plasma Power Systems, Computers, and Survival. The character has two minors, so I'll raise Command and Science by +1 each. Since the character is becoming an engineer, the major is Engineering, which gets +2. I'll raise Reason, Insight, and Fitness each by +1. I'll take "A Theory for Every Situation." Attributes may be increased, either +1 to three, or +2 to one and +1 to another.
The character picks up a second Value, which should reflect what was learned at the Academy. While following in Spock's footsteps, the character is more interested in Engineering than Science, so goes into the Operations track. Welcome to Starfleet, time to learn a career. Since the character is still on Vulcan, I'll take Mind Meld. Finally, the character gets one more Talent. The character also gets a focus related to what was studied I'll take Warp Field Dynamics. I can also raise one of Conn, Engineering, Science, or Medicine by 1 I'll choose Engineering. That gets the character +2 to Control and +1 to Reason. The character is an engineer, so I'll go out on a limb and say accepted. The next choice is whether the character rebelled against or accepted the upbringing. Of the six, Science and Technology fits best, especially with the idea of being at the Vulcan Science Academy still in effect.
Upbringing, or what was around the character while growing up. Given being at the Science Academy, I'll choose Science. There is a choice of Disciplines to raise by one, Command, Security, or Science. The engineer gets a Value, a core belief that can help or hinder, and defines it as " Infinite Diversity in Infinite Combination". Since the idea is that the character was at teh Vulcan Science Academy during the LUG/Trek/ creation, I'll go with Homeworld. I could have taken Mind Meld, but the character is nore technically inclined.Įnvironment, or where the character grew up. The future engineer picks up the trait Vulcan +1 to three Attributes, in this case, Control, Fitness, and Reason and a talent, taking Nerve Pinch. Since this does get long, more after the break.Ĭhoose species. STA has seven steps in its character generation, from background to final touches. The Vulcan engineer will, once again, be the chief engineer of a small scout ship being used to prepare a group of young officers for bigger and better. There are differences, but I'll try to keep the process the same as much as possible. STA uses a life path character creation method like LUG/Trek/ and really, like FASA's original Star Trek: The Roleplaying Game. For comparison, let's recreate the character. A new Star Trek RPG has been released, Star Trek Adventures from Modiphius. Last week, I created a Vulcan engineer using Last Unicorn Games' Star Trek Roleplaying Game.